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CIDG 160 3ds Max Fundamentals 3.0 units Description: Students will learn the basics of 3D
modeling, how to create and apply realistic textures, lighting
principles and techniques, camera types and their appropriate usage, and
fundamental key framing procedures. Other topics to be covered include
storyboards, the traditional principles of animation, current industry
trends and issues pertaining to rendering output for different mediums
(film, video, Internet, etc.). (No prerequisites) Description: Students will learn the more advanced modeling features of 3ds Max. Complex aspects of building materials and textures will be covered in depth. The course will culminate with students being introduced to the video game environment, having the opportunity to create their own game level. The course will prepare students for work in the entertainment, commercial and computer gaming industries. (Prerequisite: CIDG 160)
CIDG 261 3ds Max Advanced Animation and Effects 3.0 units Description: Students will learn advanced animation techniques including animating with controllers, scripting and expressions, and creating visual effects with particles systems and space warps. Character animation will be addressed in depth. Character studio and bones will be utilized to build skeletal systems for both characters and creatures. Fundamental compositing techniques will also be included in course curriculum. The course will prepare students for work in the entertainment, commercial and computer gaming industries. (Prerequisite: CIDG 260) |